Pellen and the team “dreamt something bigger for Skull & Bones, and these ambitions naturally came with bigger challenges.”She also ran through some of the critical questions the team had to ask themselves, including “how do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create cool and memorable moments in-game?” The answer, based on Pellen, is “more development time.”
As this new vision for Skull & Bones became clearer, “fresh eyes have joined the team” to help with making it in to a reality. Not only that, as Ubisoft Berlin, Chengdu, Kiev, Paris, and the Philippines are also spending so much time on helping this game become what the team knows it could be.
While Skull & Bones may well not appear at the next Ubisoft Forward, it will be featuring its “comeback next year.”This news follows previous reports that Skull & Bones had been rebooted with a “live” game model with ongoing storytelling inspired by Fortnite.
Furthermore, it had been said that it was also shifting far from the “premium box model” utilized by most of Ubisoft’s AAA franchises like Assassin’s Creed and The Division.
Skull & Bones was revealed all through E3 2017, and was originally likely to allow players to captain their own pirate ship in 1721 in a world that has been shaped by the player community and the pirate gangs they form. It was scheduled for a release date of Fall 2018 on PS4, Xbox One, and PC.
You can read Elisabeth Pellen’s full statement here.
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