Of those nearly 3.1 billion players, just about 8% are dedicated console consumers, but this group has the highest per-user spending.
1.5 billion, or 48% of global game consumers, are PC game consumers. It’s important to note, however, that “this includes some overlap with gamers that also use console systems and mobile devices.”DFC’s report also reduces where these video game consumers live. Asia is the leading region and contains 1.42 billion paying game consumers.
Europe is second with 668 million paying game consumers, then Latin America with 383 million, and then North America with 261 million.
Of those users, the following graph shows the breakdown of mobile only users. Asia includes 53%, accompanied by Europe’s 17%, Latin America’s 11%, and MENA’s 7%, and North America’s 4%.
As for what these 3.1 billion individuals are playing, we realize that Ghost of Tsushima was the best-selling game of July 2020, accompanied by Call of Duty: Modern Warfare and Paper Mario: The Origami King. These lists from NPD do not include mobile games, however, or free-to-play games just like the mega-hit Fortnite
Speaking of Fortnite, its developer Epic Games is in a legal battle with both Apple and Google over their anticompetitive behavior, which led to Fornite being flourished both the Apple App Store and Google Play Store.
Have a tip for all of us? Want to go over a possible story? Please send a message to [email protected]
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.